Command
Commands are the Controllers in the classic Model-View-Controller structure.
Command listens to every dispatch from the command dispatcher. Whenever an event or Signal fires, contex would find the event listener of command, and call the action function.
Command(Contex contex)
Remarks
Constructor function require contex param.
void InitModel()
Remarks
Override InitModel to initialize models.You should call BindModel to bind models to command.
void BindModel(enum, Model model)
Params
enum: model type
model: model class drived from Model
Remarks
Call BindModel to bind models to command in InitModel function.
Model.GetSingleton<T> that will instantiate an model which works in the application life time.
Model.GetInstance<T> that will instantiate an model which destroys with the scene.
void AddListener(enum, Action.Do doFunc)
Params
enum: event type
doFunc: action function.
delegate void Action.Do(object[] param)
Remarks
Call this function to listen to a event, when got a event which is fired by "DispatchCommand(enum)" in other commands or mediator or view, it'll call the action function.
void OnMessage(enum, Action.Do doFunc)
Params
enum: event type
doFunc: action function.
Remarks
Call this function to listen to a event when you are using thread, when got a event fired, it'll call the action function.
void OnStart()
Remarks
Instead of unity function "Start", and you should add listener here.
Example
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