Mediator
The Mediator class is a separate of ui view and command.
Mediator is a MonoBehavior, it's instantiated when view class is constructed. It listens to every dispatch from the mediator dispatcher. Whenever an event or Signal fires, contex would find the event listener of mediator, and call the action function.
void OnInit()
Remarks
Override OnInit to get view object and add listener here.
void OnStart()
Remarks
Instead of unity function "Start"
void OnUpdate()
Remarks
Instead of unity function "Update"
void AddListener(enum, Action.Do doFunc)
Param
enum: Mediator event type.
doFunc: action function.
delegate void Action.Do(object[] param)
Remarks
Call this function to listen to a event, when got a event which is fired by "DispatchMediator(enum)" in commands or other mediator or view, it'll call the action function.
void AddObjectListener(enum, Action.Do doFunc)
Param
enum: Mediator event type.
doFunc: action function.
delegate void Action.Do(object[] param)
Remarks
Call this function to listen to a event, when got a event which is fired by "DispatchObject(GameObject go, enum)" in mediator or view, it'll call the action function. The events works for the gameobject only, other mediators won't got a event fired.
void RemoveListener(enum)
Param
enum: Mediator event type
Remarks
Remove all mediator event listener of type "enum" by calling this method.
void RemoveObjectListener(enum)
Param
enum: Mediator event type
Remarks
Remove all object listener of type "enum" by calling this method.
void RemoveListener(enum, Action.Do doFunc)
Param
enum: Mediator event type
doFunc: action function.
Remarks
Remove the special mediator event listener of type "enum" by calling this method.
void RemoveObjectListener(enum, Action.Do doFunc)
Param
enum: Mediator event type
doFunc: action function.
Remarks
Remove the special object event listener of type "enum" by calling this method.
void DispatchMediator(enum)
void DispatchMediator(enum, params object[] param)
Param
enum: Mediator event type
param: parameters to send
Remarks
Fire a mediator event to other mediators. All the mediators will call the action function if they have listen to the mediator event.
void DispatchCommand(enum)
void DispatchCommand(enum, params object[] param)
Param
enum: command event type
param: parameters to send
Remarks
Fire a command event to commands. All the commands will call the action function if they have listen to the command event.
Example
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