Getting Start(toturial)

1.Create Contex
Create a new empty gameobject and add a c# script component.
Create a contex class drive from class "HnFramework.MVC.Contex", e.g. "XXContex".
Override function "InitCommand".
2.Create Command
Create a SceneCommand or StartCommand class drive from class "HnFramework.MVC.Command", e.g. "XXCommand".
Override function "InitModel".
Call function "BindCommand(new XXCommand(this));" in the function "InitCommand" of "XXContex".
public override void InitCommand() {
// Initialize command function, All command class should be create here.
// Command类初始化函数,所有的Command类应当在此进行创建.
BindCommand(new Test1Command(this));
BindCommand(new CubeCommand(this));
}
Create other bussiness Command class drive from class "HnFramework.MVC.Command".
Override function "OnStart", and add listener.
public override void OnStart() {
AddListener(CommandEvent.GetScore, OnGetScore);
AddListener(CommandEvent.AddScore, OnAddScore);
}
3.Create Model
Create model class drive from class "HnFramework.MVC.Model", e.g. "XXModel".
Call function "BindModel(enum, XXModel.GetSingleton());" in the function "InitModel" of "SceneCommand".
public override void InitModel() {
// Bind model function, model instance will be destroy with the scene
// while you call the method Model.GetInstance, and it works in whole life time
// while you call the method Model.GetSingleton.
// Model数据类在此进行绑定,调用GetSingleton则该数据类全局有效,GetInstance则只在当前场景有效,
// 场景销毁则该数据类也进行销毁.
//BindModel(ModelType.ScoreModel, ScoreModel.GetInstance<ScoreModel>());
BindModel(ModelType.ScoreModel, ScoreModel.GetSingleton<ScoreModel>());
// BindModel(ModelType.OtherModel,
// BindModel(...
}
4.Create Mediator
Create mediator class drive from class "HnFramework.MVC.Mediator", e.g. "XXMediator".
Override function "OnInit", then get view class and add listener.
CubeView _cubeView;
public override void OnInit() {
_cubeView = View as CubeView;
if (null == _cubeView) {
Debug.LogError("cube view is null");
return;
}
AddListener(MediatorEvent.GetScore, OnGetScore);
}
5.Create View
Create view class drive from class "HnFramework.MVC.View", e.g. "XXView" and add the script component to any ui gameobject.
Override function "InitMediator", and bind mediator.
protected override void InitMediator() {
BindMediator(typeof(CubeMediator));
}
6.Dispatch
You can call function "DispatchCommand(enum)" to make command work(e.g. get model datas) in view or mediator class.
You can call function "DispatchMediator(enum)" to update UI in command class.
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